Pix in Space - Portfolio
Pixelart, Modeling, Texturing and Gamedesign work record for period 1989 - 2007.
Title: Contra 4
Platform: Nintendo DS
Year: 2007
Work: Pixelart, Background tilesets & Bosses
Client: Wayforward Technologies
Publisher: Konami
Title: Tetris Evolution
Platform: Xbox 360
Year: 2006
Work: Skin artwork and Ingame icons
Client: Massmedia Inc.
Publisher: THQ
Title: Pet Alien
Platform: Nintendo DS
Year: 2006
Work: 3D tileset modeling and texturing
Client: Shin'en Multimedia
Publisher: The Game Factory
Title: Motoball (work title)
Platform: Playstation 2
Year: 2006
Work: Prototyping, Conceptual artwork, Vehicle design
Client: Massmedia Inc.
Publisher: n/a
Title: Garfield's Nightmare
Platform: Nintendo DS
Year: 2006
Work: 3D tileset modeling and texturing
Client: Shin'en Multimedia
Publisher: The Game Factory
Title: The Outfit
Platform: Sony PSP
Year: 2006
Work: Character texturing
Client: Massmedia Inc.
Publisher: n/a
Title: Escape From Paradise City
Platform: PC
Year: 2006
Work: Ingame icons
Client: Sirius Games
Publisher: n/a
Title: Minigolf
Platform: Ipod
Year: 2006
Work: Background animations
Client: Jamdat / EA Mobile
Publisher: Electronic Arts
Title: Babar to the Rescue
Platform: Gameboy Advance
Year: 2005
Work: Pixelart, Background Tilesets
Client: Sirius Games
Publisher: The Game Factory
Title: Sega Team Time Crystals (work title)
Platform: Playstation 2
Year: 2005
Work: Prototyping, Conceptual environment & Character artwork
Client: Massmedia Inc.
Publisher: n/a
Title: Medal of Honor - Mobile
Platform: Mobile
Year: 2005
Work: Background Tilesets & Animations
Client: Jamdat / EA Mobile
Publisher: Electronic Arts
Title: Batman Begins
Platform: Playstation 2, Xbox, Gamecube
Year: 2005
Work: Frontend modeling, texturing, lighting & scripting
Client: Eurocom ltd.
Publisher: Electronic Arts
Title: Robots
Platform: Playstation 2, Xbox, Gamecube
Year: 2005
Work: Additional Frontend & HUD gfx
Client: Eurocom ltd.
Publisher: Fox Interactive
Title: Spyro - A Hero's Tail
Platform: Playstation 2, Xbox, Gamecube
Year: 2004
Work: Environment modeling, texturing & lighting. Frontend / HUD
Client: Eurocom ltd.
Publisher: Vivendi Universal
Title: Sphinx and the Cursed Mummy
Platform: Playstation 2, Xbox, Gamecube
Year: 2003
Work: Environment texturing
Client: Eurocom ltd.
Publisher: THQ
Title: Harry Potter and the Chamber of Secrets
Platform: Xbox, Gamecube, Gameboy Advance
Year: 2001
Work: Character texturing, HUD gfx, Pixelart tilesets & animation
Client: Eurocom ltd.
Publisher: Electronic Arts
Title: Atlantis - The Lost Empire
Platform: Gameboy Color
Year: 2000
Work: Pixelart, Tilesets
Client: Eurocom ltd.
Publisher: Disney Interactive
Title: The Adventures of Lomax
Platform: Sony Playstation, Windows 95
Year: 1996
Work: All Graphics, Animation and Gamedesign
Client: Psygnosis
Publisher: Sony, Psygnosis
Title: The Misadventures of Flink
Platform: Sega Megadrive, Mega CD, CD32
Year: 1994
Work: All Graphics, Animation and Gamedesign
Client: Psygnosis
Publisher Sony Imagesoft, Vic Tocai
Title: Ambermoon
Platform: Commodore Amiga
Year: 1992
Work: Introduction animation & backgrounds
Company: Thalion Software
Title: Lionheart
Platform: Commodore Amiga
Year: 1992
Work: All Graphics & Animation
Company: Thalion Software
Title: Ghostbattle
Platform: Commodore Amiga, Atari ST
Year: 1990
Work: All Graphics & Animation
Company: Thalion Software
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